Requires user gesture to start AudioContext
Controls the stochastic density of bubble events.
Rate of frequency modulation in the background flow.
Shifts the spectral balance from 'Trickle' to 'Gurgle'.
The Physics of Liquid Sound
The sound of running water is not a single continuous noise, but the cumulative result of thousands of tiny, individual acoustic events. The primary mechanism is Minnaert Resonance: the harmonic oscillation of air bubbles trapped in the fluid.
This experiment uses a stochastic model to trigger these "bubble grains." Each bubble is synthesized as a short sine wave with a rapid downward frequency sweep, mimicking the pressure change as a bubble stabilizes. The background "rush" is generated via pink noise processed through a series of meandering bandpass filters, simulating the non-linear flow over a stream bed.
Bubble Stream Signal Chain Architecture
Academic References
- Minnaert, M. (1933). "On musical air-bubbles and the sounds of running water." London, Edinburgh, and Dublin Philosophical Magazine and Journal of Science.
- van den Doel, K. (2005). "Physically-based real-time synthesis of splashing water." ACM Transactions on Graphics (TOG).
- Farnell, A. (2010). "Designing Sound." MIT Press. Chapter 42: Water.