EXPERIMENT #1974

Early Computer Graphics Emulation // Parke Style

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NIEBO MICROSYSTEMS

Computer Graphics Experiments

LOADING DATA TAPE...
RENDER: 320x240
SHADING: GOURAUD

An interactive homage to Frederic Parke's pioneering 1974 facial animation. This experiment utilizes a low-poly face mesh, initially modeled in Blender, which is then dynamically morphed and rendered in real-time using modern WebGL. Custom CRT signal degradation algorithms simulate the original "recorded-off-screen" artifacting.

> BUFFER_GEOMETRY_LOADED
> SCANLINE_SHADER_ACTIVE
> PROCEDURAL_MORPH_LIVE

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